We're back with the second part of my chat with Renato Almeida. Not only do you get the conclusion of The SEGA Lounge Challenge but some fun stories about Renato's company and how he met SEGA's CEO.
This week we have the first of two episodes with the fantastic Renato Almeida, a long-time SEGA fan from Brazil, who went from pretending to be the CEO of the company as a kid to actually working with SEGA. This week, we're going back to a time when SEGA dominated the Brazilian gaming scene and Renato will take us through how his passion for the blue company started. We'll also have the first half of The SEGA Lounge Challenge.
Joining KC this week is Jörg Tittel, citizen of the world, former Official Dreamcast Magazine writer, massive SEGA fan and one of the minds behind "The Last Worker", an upcoming game which has just been announced a few days ago. Listen in for some interesting stories and a Dreamcast-centric musical challenge.
Ah... 2020... What a year! In more ways than one, a terrible year. Thankfully, we can always count on video games to offer some kind of escapism and therapy through troubled times. And boy did we all need that last year! Last week we looked at what I would like to think of as my way to bring some smiles and comfort into your life by way of this podcast. On this episode, I'm joined by some friends, 17 to be exact, from the SEGA community as we look back at some of the most memorable SEGA moments of 2020.
This week, I'm thrilled to be joined by Scott Strichart, localization producer of the Yakuza series at SEGA of America. If you listened to our bonus summer episodes, you may remember a talk I had with Scott back in 2018 on another show, which you should definitely go listen to if you want even more detail into his video game experiences. This time, however, it was great to have him on for the full Lounge experience. Listen as he discusses working closely with RGG Studio and the process behind localizing Yakuza: Like a Dragon and much more. We'll also find out if he is indeed worthy of his Twitter bio title of "Patriarch of the Yakuza Localization Family" in another challenge that is not for the faint of heart.
This week, I'm joined by Jord Odell, E-commerce and Social Media Manager at SEGA Shop Europe, which includes both the UK and European storefronts. Jord is the marketing wizard that connects the fans and Numskull, the people running the shop. She kindly agreed to have a chat with me about her career and her love for video games and was also kind enough to let me put her through another brutal edition of The SEGA Lounge Challenge.
My guest this week is Casey Corrigan, editor of the upcoming "ToeJam & Earl's Funky Fresh Foods of Funkotron Cookbook". It's currently being funded through Kickstarter and it's exactly what it sounds like: a book filled with recipes inspired by the ToeJam & Earl series of video games. How did this happen and what is it all about, you ask? Find out by listening to my chat with the awesome Casey. Be warned: this week's challenge is a culinary one... in a way.
My guest this week is a fellow Portuguese who's been working at SEGA of Europe for six years now and is currently a Senior Designer. She is also a Twitch streamer in her spare time, and a very entertaining one at that. We talk about her gaming experience, how she got a job "making pretty pictures for the interwebs", and a stupidly hard SEGA Lounge Challenge gives Marta a run for her money... or is it the other way around? Ladies and Gentlemen, this is Marta, Marta Camilo.
It's time to go into the vault and bring out another not-so-new chat. Back in April 2018, I had the chance to talk to Scott Strichart, localization producer of the Yakuza series. At the time, I divided the interview into two parts, with one of them airing in April, close to the release of Yakuza 6, and the second one airing in May. The latter focused more on Yakuza Kiwami 2, which would be released later that year. The two parts of the interview were compiled into one and now you get the chance to either listen to it for the first time or, if you're a RadioSEGA listener, relive it.
This week, I finally get to talk with a living legend of the Sonic and SEGA community. For some reason, it took me a long time to ask him to come on the show. Silly KC... Lewis Clark, aka Sonic Yoda, is the webmaster of SEGADriven.com and SonicYoda.org before it, our guest is an old school SEGA fan, a musician, a former RadioSEGA show host and more. His website and YouTube channel are personal favorites of mine.
Welcome back to our conversation with legendary SEGA composer Howard Drossin. In this second part of the interview, we talk Virtual Sonic and its "Metal Sonic" song, discuss Howard's current projects, and he shares some advice for wannabe vgm composers. Oh, and there's The SEGA Lounge Challenge in there somewhere!
On the week of SEGA's 60th anniversary (#GOSEGA, #SEGA60th), it's an honor to welcome legendary composer Howard Drossin to The SEGA Lounge. We've had such a great conversation that it had to be split into two parts. Listen to this week's episode for the first as Howard shares his beginnings as a musician and some interesting facts behind his time at the SEGA Technical Institute in the 1990's.
It's time to welcome our second YouTuber in a row! This week's guest St1ka, host of "St1ka's Retro Corner" on YouTube and a man with an interesting background as a gamer. Learn more about his channel and find out if he's got what it takes to earn The SEGA Lounge Seal of Approval.
Following up on our SEGA Heroes episode, it's a pleasure to welcome Genesis VII, last week's 'lost' guest, to discuss his interesting history with SEGA games and how a mobile game published by the company ignited the spark to create a YouTube channel, and led to a partnership with SEGA themselves. Plus, his feelings and thoughts on SEGA Heroes (RIP).
SEGA and developer Demiurge recently announced the discontinuation of mobile hit SEGA Heroes. The servers will be deactivated on May 21st. With one week left to play the game, KC sat down with massive fans Kori-Maru (SEGA Bits) and Ravsieg (RadioSEGA) to discuss what was great about it and what they would like to see in a potential future sequel or similar game.