Oct. 22, 2021

165 - Dean Mortlock of SEGA Powered

165 - Dean Mortlock of SEGA Powered

This week on The SEGA Lounge, KC sits down with Dean Mortlock, editor of the upcoming SEGA magazine SEGA Powered. The experienced games journalist talks about his life as a gamer, his time at classic 1990's mags, Sega Power and Saturn Powered, and starting a SEGA magazine in 2021.


Welcome back to The SEGA Lounge podcast! Before we get to the meat of the episode, I'd like to thank each and every one of you who took part in our Super Monkey Ball: Banana Mania giveaway. Courtesy of SEGA we were giving away two codes for the Deluxe Digital Edition of the game and the Hello Kitty DLC on Steam. The winners were Tyler Golden from El Paso, Texas, USA, and Gabriel Santos from São Paulo, Brazil. Congratulations to them both and they've received their codes already so I hope they are enjoying all the crazy monkey business that Banana Mania offers. For everyone else who didn't win, consider getting the game anyway since it's a lot of fun. And keep your eyes and ears on The SEGA Lounge as we'll have more prizes to be won soon. Again, thank you very much to SEGA of America and the amazing Danny Russell for providing us with the codes.

This week's guest is Dean Mortlock. Most of our UK listeners will probably recognize him as being the editor of Sega Power magazine for several years back in the 1990's and its follow-up mag Saturn Power. Dean is the editor of upcoming SEGA magazine SEGA Powered, the first issue of which you can currently help fund through Kickstarter. Enjoy my chat with this very experienced games journalist and find out more about what it was like to cover SEGA back in the day and what made him and his team decide to create a new magazine in 2021.

 

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Theme song of The SEGA Lounge by OSC. You can buy it at 'name your price' by going to https://opussciencecollective.bandcamp.com/album/megane-hatsune-miku-project-diva

60-Second Game music: "Tea Time" by Ofshane

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Dean Mortlock

Editor

Started playing games back in the late 70s, and began my professional career in games journalism in 1992.
Worked on Sega Power until it eventually closed in 1998 and then went on to freelance for a large number of Future Publishing magazines.
I've stayed in publishing ever since then, working on a variety of titles – I edited both the Blockbuster in-store magazine and also the mag for Cineworld – and am now coming back to games journalism with the launch of SEGA Powered.