Our mid-season finale focuses on Alex Kidd in Miracle World DX, a remake of the Master System classic developed by Jankenteam and published by Merge Games. Since the game is now out, I invited some friends over to chat about our thoughts on the game. Joining me for this round table are Manuel Melgar, aka Köpke, Renato Almeida and Graham Cookson. If you're still wondering if you should get the game or not, I hope this episode helps.
Joining KC on The Lounge this week is Eli Galindo, founder and owner of Piko Interactive, a company which has been acquiring video game licenses and releasing new games for retro systems. Eli talks about the company's history and also shares some details about their upcoming Kickstarter project to bring to fruition a long-lost project from the Mega Drive's past - Cybernauts: The Next Breed.
Joining KC this week is Jörg Tittel, citizen of the world, former Official Dreamcast Magazine writer, massive SEGA fan and one of the minds behind "The Last Worker", an upcoming game which has just been announced a few days ago. Listen in for some interesting stories and a Dreamcast-centric musical challenge.
Entering the Lounge this week is Portuguese YouTuber and gamer, Johnny Retro, host of the Retro Raider show. Listen as he discusses his first experiences with video games at an early age and feel for him as he suffers through our usual challenge.
This week's guest is none other than streamer and Sonic speedrunner, Argick. Listen to a chat where he shares his beginnings with video games and the speedrunning scene and finds out how much of a SEGA fan he really is.
This week, we're kicking off the GameBlast 21 festivities with a chat with Becky Frost, Community Events & Volunteer Coordinator, and Mark Saville, Communications Officer, both from SpecialEffect. They explain what this charity is, talk about GameBlast and tell us how you and I can help SpecialEffect on their quest to empower people. It's a great conversation and I couldn't be happier to have them on the show.
This week, I'm thrilled to be joined by Scott Strichart, localization producer of the Yakuza series at SEGA of America. If you listened to our bonus summer episodes, you may remember a talk I had with Scott back in 2018 on another show, which you should definitely go listen to if you want even more detail into his video game experiences. This time, however, it was great to have him on for the full Lounge experience. Listen as he discusses working closely with RGG Studio and the process behind localizing Yakuza: Like a Dragon and much more. We'll also find out if he is indeed worthy of his Twitter bio title of "Patriarch of the Yakuza Localization Family" in another challenge that is not for the faint of heart.
This week, I'm joined by Jord Odell, E-commerce and Social Media Manager at SEGA Shop Europe, which includes both the UK and European storefronts. Jord is the marketing wizard that connects the fans and Numskull, the people running the shop. She kindly agreed to have a chat with me about her career and her love for video games and was also kind enough to let me put her through another brutal edition of The SEGA Lounge Challenge.
In the distant year of 2013, I had the pleasure of interviewing Scott Davies, a programmer, SEGA fan, and the creator of RetroAchievements, a project that intended to add achievements to old games. This week, I'm joined on The SEGA Lounge by Meleu, a staffer over at RetroAchievements. We talk about the site's inception, Meleu's work with the RA community and what's in store for the future. Do you love collecting trophies or achievements in modern games? Ever wished you could get achievements in your favorite retro games? Keep listening to find out how you can make that happen thanks to RetroAchievements.
This week, I'm proud to be joined on The SEGA Lounge by three members of the Victory Heat Rally team. If you're not aware of it, Victory Heat Rally is an upcoming retro-style, super scaler, arcade racing game, that is heavily inspired by classic SEGA arcade racers and is currently looking for funding on Kickstarter. I sat down with Ian and Aidan from Skydevilpalm and our old friend RoBKTA, one of the soundtrack composers, to discuss the project. And we also play a musical game. I hope you'll give it a shot as well while you're listening.
This week's guest is Mikael Tillander, the Swedish developer behind a fairly recent Mega Drive game called Tänzer. It's a blend of different genres, the most notable ones being platformer, hack 'n' slash and shoot-em-up. A fast-paced action game with an amazing soundtrack that you can get for your Mega Drive or Genesis in physical format. I talk to Mikael about his hobby as a video game developer, his newfound love for the SEGA Mega Drive and what to expect from him in the future. Check it out.
This week's guests are two members of the team behind Dormiveglia, one of my favorite games of this year's Sonic Amateur Games Expo. Dormiveglia is a 2D Metroidvania style game starring Quinn, the young whip-wielding hero of Spring Plaza. After their village is ransacked by the mysterious Somnia, Quinn quickly sets out to chase after her. Since the game is currently on Kickstarter trying to get funding for its completion, Darkonius Mavakar and Awesome3475 are here to tell us more about the origins and future of this project.
The SEGA Lounge has officially reopened for business. This week, and it's a Lounge tradition already, we're covering SAGE, the Sonic Amateur Games Expo 2020. It's a special one, not only for the sheer amount of fan games and indie games that will be showcased, but also because it's the event's 20th anniversary. So you can definitely expect it to be bigger and better than ever. SAGE 2020 takes place from September 5th to September 12th, and it's a pleasure to have Carson, aka Neo Hazard, on the show to discuss it. Stick around for some interesting points regarding what makes this year's event so unique, what Carson thinks of the evolution of SAGE throughout the years and a crazy challenge, as always.
It's time to go into the vault and bring out another not-so-new chat. Back in April 2018, I had the chance to talk to Scott Strichart, localization producer of the Yakuza series. At the time, I divided the interview into two parts, with one of them airing in April, close to the release of Yakuza 6, and the second one airing in May. The latter focused more on Yakuza Kiwami 2, which would be released later that year. The two parts of the interview were compiled into one and now you get the chance to either listen to it for the first time or, if you're a RadioSEGA listener, relive it.
Welcome back to The SEGA Lounge. After a break of two weeks, we're back with Maciej Baron, of Good Praxis and lead dev and composer of ASAP PLZ, a new game for the Mega Drive. Find out more about Maciej's history, including his love for Sonic and hacking Sonic games, as well as the story behind this free 16-bit that centers around office work.